The collectibles that forces players to replay stages in order to progress have also been repurposed. Shattered Crystal’s stages were criticized for being too large and taking too much time, but in Fire and Ice the levels will allow for a faster experience. “We’re putting a Big effort into improving the game based on feedback from last year!” Big puns aside, Webber has elaborated on what’s been improved.įirst of all, the level design has been streamlined. The first thing he’s made sure to address is the game’s quality. Sonic PR man Aaron Webber has taken to NeoGaf and Twitter to answer the burning questions fans have for the upcoming Sonic Boom sequel. Aaron Webber Hot Sonic Mania Sonic Mania Adventures Team Sonic Racing Overdrive tyson hesse Yukio Kusumoto ![]() Without his championing internally for the value of it there wouldn't have been animation for Sonic social at all. He isn't mentioned here, but the story of Mania Adventures can't be told without mentioning Aaron Webber, tbh. Thanks to Aaron and the many unsung heroes of Sonic Mania and beyond! – AT] Without his championing internally for the value of it there wouldn’t have been animation for Sonic social at all.” He isn’t mentioned here, but the story of Mania Adventures can’t be told without mentioning Aaron Webber, tbh. [EDIT: Tyson Hesse also chimed in on the story via Twitter, also crediting Sonic Social Manager Aaron Webber for his part in the realisation of Sonic Mania Adventures: They worked for months designing the characters and worked closely with Takashi Iizuka, the head of product development.They wanted a style close to the game, but is also original and not too polished with a “for the fans, by the fans” feel.They decided to go with traditional hand-drawn animation. They wanted to replicate the original world of Sonic, and realize it in the style of a 90’s Saturday morning cartoon.It wasn’t hard to find a fit for the project and eventually they found Tyson Hesse, who’s worked on some Sega projects on and off and was a storyboard artist at the time. ![]() Sonic Mania is a game all about nostalgia and they wanted to find a creator who’s all about Sonic.Mentions that there are 6 episodes of Sonic Mania Adventures “so far” and that its been a great success.Sonic Mania had recently released and the physical release was up-coming, so the short-form content was made for that.The team wanted to create a short-form companion piece for a game.The idea came about after the Sonic Boom TV show wrapped up.The interview, amongst a treasure trove of other facts, summarized how Sonic Mania came to be. ![]() Comicbook recently sat down with Yukio Kusumoto, producer of the Sonic Mania Adventures and Team Sonic Racing: Overdrive animated shorts.
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